Below are the plugins, mods and other code additions released by OpenMods.io
The coder is the person working on the actual code, while the Architect is anyone from the community who wants to design the configs and manage the mod project.
Name | Type | Short Desc | Status | Version | Architect | Coder | License | Description | Github Link |
ECOre - OpenMods-Boats | Gameplay Changes | Adds boats to the game! | Alpha | v0.0.5 | Jaden | MikaMatt Calex |
Contains SLG proprietary assets/code. Cannot release openly. |
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ECOre - Dangerous Deep Ocean | Gameplay Changes | No unskilled swimming in Deep Ocean. Creates excitement to explore continents & makes boats valuable. |
Alpha | v0.1.2 | none | MikaMatt | Creative Commons or MIT | ||
ECOre - Slower Animals |
Gameplay Changes | All animals reduced to 1x speed. Helps international players. |
Stable | v1.1.0 | none | MikaMatt | Creative Commons or MIT | ||
ECOre - Level Cap to 100 | Gameplay Changes | Increases level cap to 100! | Alpha | v0.0.1 | none | MikaMatt | Creative Commons or MIT | ||
ECOre - Tree Realism | Simulation Changes | No Tree Spread (Seeds in Stump) | Beta | v0.1.3 | none | MikaMatt | Creative Commons or MIT | ||
ECOre - Pollution Realism | Simulation Changes | Hard Pollution Configs | Beta | none | MikaMatt | Creative Commons or MIT | |||
ECOre - Total Recycling | Crafting | none | Creative Commons or MIT | ||||||
ECOre - Tailings to Gold/Iron/Copper | Crafting | none | Creative Commons or MIT | ||||||
ECOre - Tree Debris Axe Pickup | Quality of Life (QoL) | While holding an axe, press E on tree debris to insta-collect it. | Stable | v1.0.0 | none | MikaMatt | Creative Commons or MIT | ||
none | Creative Commons or MIT | ||||||||
none | Creative Commons or MIT |
Name | Type | Short Desc | Status | Version | Architect | Coder | License | Description | Github Link |
ECOre - Repair Vending Machine | Crafting | Allows to create machines to repair tools for players. Owner must have the right skills. |
Approaching Alpha | v0.0.1 | MikaMatt | MikaMatt | Will depend | ||
ECOre - More Metals and Minerals | Simulation Changes | Adds Platinum, Titanium, Lead, Gallium, Bauxite | |||||||
ECOre - Complexification | Crafting | Complicates recipes that should be more complicated, causing a need for things like car factories | |||||||
ECOre - One Machine Per Building | Gameplay Changes | Forces buildings to have a particular focus, eg sawmill | |||||||
Name | Type | Short Desc | Status | Version | Architect | Coder | License | Description | Github Link |
ECOre - Guns | Gameplay Changes | Initially adds hunting rifle, with view to expand. | In Research | v0.0.0 | MikaMatt | MikaMatt | Will depend | ||
ECOre - PvP | Gameplay Changes | In Research | v0.0.0 | MikaMatt | MikaMatt | Will depend | |||
ECOre - Repair Vending Machine | Crafting | Allows to create machines to repair tools for players. Owner must have the right skills. |
Approaching Alpha | v0.0.1 | MikaMatt | MikaMatt | Will depend | ||
Name | Type | Short Desc | Status | Version | Architect | Coder | License | Description | Github Link |